Scarlet Moon 3.1.0

Spankers, Spankees, and Switches of All Ages (18 and above),

I’ve just released the next version of Scarlet Moon: 3.1.0. This version has the first day of episode 3. It includes:

1. Your first of two potential love interests. The current plan is to have one dominant male love interest, and one submissive female love interest. While I’d love to have four possible love interests, things would either get complicated really fast, or generic really fast. I figured these two would cover *most* people who play my game since it does focus on spanking female bottoms. That being said, your gender imposes *zero* restrictions on which love interest you can hook up with.

2. Two brand new supervillains. One male, one female. They work the status system in a way that it hasn’t been worked before, so hopefully you guys will find them fun to fight.

3. An X/M spanking scene. It’s basically just a copy of an X/F scene with all the “he’s” replaced by “she’s” but hey, it’s an X/M scene! It’s also very easily avoidable for people who aren’t into that.

4. A brand new superherine(well, not *completely* new…)! She shows up for all of five minutes, but hey she’s there. You might even get to use her in combat!

5. A chance to really meet Natalie. No, you don’t get to spank that big nerdy bum of hers. Yet…

Get it over at the Downloads section.

AKA

September 2018 Update

Spankers, Spankees and Switches of All Ages (18 and above),

I’d hoped to have the first day of episode 3 ready by now, but alas, I do not.
Sorry. I failed to account for the fact that it usually takes me about a week
or so to shift my headspace from “writing” to “coding” so I haven’t been as
productive implementing the powers and characters as I hoped. I’m currently
working on implementing the villains’ powers, and the powers for Tempestas.
Should definitely have something by October, possibly earlier depending on how
many bugs I run into.

Also, I recently linked a new game to Other Spanking Games. It’s a CYOA called
the Rear Gaze Hotel. I really enjoyed it, so I’d encourage you to go check it
if you haven’t already. Hopefully, it can keep you mollified until I release new
content for Scarlet Moon.

AKA

August 2018 Update

Spankers, Spankees, and Switches Of All Ages (18 and above),

I’ve finished the first draft of content for the first day of episode 3. Next,
I need to:

1. Do at least one editing pass.

2. Implement the two new villains, and brand new superheroine. The bulk of this
will involve implementing and balancing their powers. This will be particularly
interesting, because I’ll be doing some interesting things with statuses with
the two villains, and the new hero will be doing some damage redirection, which
we haven’t seen yet.

Also, I stumbled upon some criticism of Scarlet Moon while browsing
puddinggames.blogspot.com.Pudding Earl tends to lose interest when I throw
massive walls of text at them. To address that, I’m going to try a little
experiment with this episode. Effectively, I’m going to try to break up long
events with some roleplaying (i.e. fluff) choices. You’ve seen a few of these
already, mostly as Scarlet Moon. You can typically tell there’s a fluff choice
if the third option is some variation of “Say nothing.” I’m going to try to add
more such choices, even when you’re in your civilians.

These should hopefully break up ginormous walls of text, without adding
significantly to my workload, and it should hopefully give players a a bit more
control of their character’s personality, both in and out of costume.

As of right now, you can generally expect three choices: a snarky choice, a
serious choice, and a silent choice, just like when you’re Scarlet Moon.

If there’s a particularly personality archetype you’d like to have the
opportunity to roleplay, please let me know in the comments. I can’t guarantee
that I’ll include it, or if I do that I will with every fluff choice, but I can
certainly try.

Scarlet Moon 3.0.10

Spankers, Spankees, and Switches of All Ages (18 and above),

Yup. A new version, not even 24 hours after the last one. This one fixes a crash
in the new event I added yesterday to highlight your job as a waiter/waitress
(yeah, so I didn’t actually *test* that event before I released it). Thanks
42idiot for being patient enough to report the crash, complete with logs!

Also, while I was in the neighborhood, I saw all that lovely space on the right
side of the screen, and decided to *also* display your character’s bum status.
I’ve been tracking it, I just haven’t displayed it anywhere, because the
character creation screen (where it was displayed in the previous version) was
crowded enough already.

So now you’ll see your bum status update in real time as you get your naughty
heinie swatted good!

Or it’ll just be boring, static text if you’re one of those *lame* people who
insist on being a goody two shoes superhero who never ever gets swatted.

Get it in the Downloads section!

Scarlet Moon 3.0.9

Spankers, Spankees, and Switches of All Ages (18 and above),

Got a new build up. This is mostly a cleanup release. It adds a few tweaks to
the UI that should hopefully make it suck slightly less. In particular, it
hopefully provides some options to help people get the combat UI to fit
reasonably well, even if their resolution isn’t particularly close to mine.

Yeah, the player shouldn’t have to fiddle with setti:engs to get the UI to look
nice.

PASSION PROJECT I’M DOING FOR FREE!

There. You’re no longer allowed to criticize anything about the UI ever again.

Ever. Again.

Actually, that’s a lie. I welcome any and all constructive criticism. For one
thing, it helps me decide what to prioritize (would people rather have a slick
UI, or more content?).

Anyway, the changes in this new build:

1. Your statistics and outfit are now displayed on the story screen. We had all
that wonderful space on the right side of the screen, so I figured I’d use it.
You can’t currently change your outfit on the story screen (you still need to
go into the (C)haracter screen). That’s on my roadmap, it’s just a bit more
work than flinging it up there to see. I figure the statistics in particular
will help when you have statistic-incrementing choices, or for checking your
energy before you make the choice that *obviously* sends you into battle.

2. The combat screen is now more compact. I’ve increased the maximum length of
each line for combat status (right side of the screen), and reduced the space
between the combat log and the status. This should hopefully make the status
more compact. Note: You *may* not see less wrapping even with the longer maximum
line. The game calculates how many characters you can fit on your screen, and
uses that for wrapping. The maximum is only used if your screen is huge, and
would result in painfully long lines.

3. Two new commands are added to the combat UI. The first, `(+/-) Status Font`,
allows you to increase or decrease the font size of the combat status right
there in combat. Before, you could only change the combat font from the Options
menu, which is only accessible in the story mode. You can’t access the Options
in the combat mode because of an architectural snarl that I need to sit down
and figure out.

The second is `(Tab) Concise`. This toggles the combat status between a
verbose mode (what you see now) and a concise mode. The concise mode uses only
a few characters for each character (typically the first few characters of their
name), and only a few characters for each status. This should help when you
want to investigate powers in a battle with lots of characters.

4. A new command was added to the Story UI. `(+/-) Story Font` that allows
you to increase the size of the story text. This also affects the combat log
(left side of the screen), since they both use the same font.

5. F5 now saves, while F9 loads. This is apparently the same as is used by
Skyrim (and various other games I believe, including the Spiderweb games). Since
the keys are farther apart, this should also hopefully protect against pressing
(L)oad when you intended (S)ave.

6. For some reason, sometimes the player’s combat name wasn’t getting set
correctly. I haven’t been able to duplicate it, but I have seen it in some of
my older saves, and other people’s saves. I’ve thrown in a hack to update the
player’s combat name when loading a game if you’re on episode 2 and your combat
name isn’t “ScarletMoon.” Hopefully that should fix any bugged saves out there,
and we’ll have to see if anybody finds their combat name not being set (or
saved) properly when they play episode 1.

7. Did a bit of cleanup that should hopefully improve performance in combat
and on the character modification screen.

8. Fixed a bug in combat undo. The player was able to undo from one round to
the previous, and you’re not supposed to be able to do that (since at that
point you know what the enemy is going to do).

9. Fixes a crash pointed out by an Anonymous fan when starting the final battle
with Succubus for episode 2.

10. The title screen commands are now *above* the image. There were some
problems where some users had the buttons pushed right off the screen by the
image. Yeah, I know this is the ultimate copout. The GUI toolkit I’m using
doesn’t provide very much for working with images, so I haven’t found a way
to dynamically scale the image to fit on a screen, and creating multiple
resolution versions sounds like a headache in arbitrary “let’s see if this
works!” At least this way if the title doesn’t fit, you should still be able
to see the commands.

11. Fixes a bug where if you defeat Succubus in the restaurant, the game acted
like you’d lost. You should now see the correct content when you defeat her.

12. Fixes some typos.

13. Added a new (meaningless) choice where the Vanessa asks them if they’re
nervous about their new job at the start of episode 2. This was done to make
sure people don’t miss the fact that they got a job at some point between
episodes 1 and 2, so that they’re not caught off-guard. Vanessa was already
making an off-hand comment about it, but it was easily missed.

14. Juliana is now referred to only as Juliana. The name Generalissima isn’t
established the end of episode 2, and only if she’s getting spanked by
Clemency. Before, the game was just referring to her as ‘Generalissima’
without any establishment at all. The third episode will introduce her as
well, for those of you who don’t go sneaking into rich people’s houses.

Many thanks to Anonymous for the crash report, and 42idiot for some very
good criticism of the UI that inspired many of these tweaks. Also for pointing
out some typos, and the bug with the game not recognizing that you’ve defeated
Succubus, and finally for pointing out the flaws in how the story is presented
that inspired the last two changes.

Get it at the Downloads section!

AKA

Scarlet Moon 3.0.8

Spankers, Spankees, and Switches of All Ages (18 and above),

A new version has been posted with some bug fixes:

1. Fixed a crash when fighting Succubus with the average AI (thanks Aymer!)

2. Fixed a crash when falling down the elevator shaft in Silver Tower, and shooting the rifles (thanks Gojira01!).

3. Fixed a few places where I erroneously referred to “Silver Tower” as “Scarlet Tower.” (thanks Gojira01!)

Get the new version over at the Downloads section!

AKA

June 2018 Update – Scarlet Moon 3.0.6

Spankers, Spankees and Switches of All Ages (18 and above),

Spiderx over on animeotk kindly pointed out a crash that happens when you agree to be spanked by the spies in Megawater on the third day of episode 2. A new version has been uploaded with that fix. Thanks Spiderx!

As far as my progress this month…it’s been largely nonexistent. I’m not particularly surprised, I was working pretty furiously to get out the new engine, so I apparently decided that I needed a break.

I’ve also been struggling a bit with the third episode. Been having a bit of difficulty finding the right story and villain (my original plan fell apart as soon as fingers touch keyboard, as per usual), so I’ve had a few false starts. I think things are finally starting to take shape though, so hopefully I’ll be much more productive this week.

As a little teaser, Tempestas will be making her first appearance in the game this episode, and for the first time, you’ll get to control two superheroes in combat. Tempestas’ power set isn’t 100% locked down yet, but I’m mostly thinking she’ll be fast, and focus on inhibiting enemy attacks (i.e. she’ll love the Away status). She’ll also have a healthy mix of offensive powers as well.

Here are a few powers she might have:

Wind Tunnel – Select 2 targets. Redirect the next power/10 attacks against the first target to the second target. Each redirection costs Tempestas (2*target2.power – power) energy.

Wind Gust – Select a target. Do that target power – target.speed damage, and inflict Away for 2 turns.

Wind Throw – Select 2 targets. Do (strength + power) – target.speed damage to both targets. If target 1 is Away, cure Away and do an additional target1damage to both targets.

Hurricane’s Soul – Increase Tempestas’ Power count by 1, but decrease her speed by 25%.

Hurricane’s Eye – Increase Tempestas’ power statistic by 25%, but reduce her Attack count by 1.

Scarlet Moon 3.0.5

Uploaded a new version with an additional bug fix. Basically, if you lost to Succubus the first time you fought her, and you put on underwear that isn’t baring (i.e. not a thong) when you change out of your costume, the game crashes when you have the option to tell Juliana that Succubus scares you. People playing a woman probably didn’t see this crash, because when the player changes out of her costume, she defaults to putting on a thong (because I like thongs. They be sexy). However, people playing men did, because I default the man to putting on boxers. Because I don’t want to think about a man in a thong. So much hair…

I really should add some logic at some point to remember what clothing you were wearing before changing you into your costume, so that I can change you back into it. After all, some of you might be playing a woman who refuses to wear thongs, and some of you might be playing men who like wearing thongs.

AKA

Scarlet Moon Moar Bug Fixes

Uploaded a new version, 3.0.4 with some additional bug fixes.

In particular fixed two crashes: one during your conversation with Sam at the end of episode 1, if you claim you lost track of time while dancing, and then are rather rude to her. Two if you decide to spank Keiko at the beginning of episode 2.

Scarlet Moon Bug Fix

Spankers, Spankees, and Switches of All Ages (18 and above),

I’ve just uploaded a new version with a few bug fixes pointed by some kind folks
on animeotk.com. In particular, I’ve fixed a crash where a slender PC tried to
spit on Buzzsaw after being defeated by her the first time.

Also, something that I forgot to point out: The Page Up/Page Down, Home/End keys
all work like you would expect for both the story pages, and combat log. You
don’t have to scroll through the content line by line if you don’t want to. I
should make those more discoverable, I just don’t want to do anything fancy.
I could include additional buttons, but that’s *four* additional buttons. I want
to have as little as possible on the UI, because that makes it easier for the
UI to scale up and down on different sized monitors and it means more of the
screen can be taken up by text.

I suppose I could include a story page that points those out before the game
begins? I don’t know.

Anyway, get the bug-fixed version over at the Downloads section, especially if
you like playing slender, defiant characters!

AKA

Previous Page · Next Page