More bug fixes!
This time, fixed a bug that was keeping the logic for decreasing stats from working properly.
Also, fixed a bug where your character wasn’t gaining a stat properly in a stat check involving the throwing of a car.
Play the latest version in the Downloads section.
AKA
Spankers, Spankees and Switches,
New version has been uploaded of Scarlet Moon 2 Episode 1 with a bunch of fixes for bugs kindly pointed out by Uninventive and sora666. The Heroism stuff especially was all manner of borked.
Sorry about the bugs. Enjoy!
AKA
Spankers, Spankees and Switches,
New version uploaded with some miscellaneous bugfixes kindly pointed out by a friend.
Enjoy!
AKA
Spankers, Spankees and Switches,
Surprise! I managed to finish the first episode of Scarlet Moon 2! I guess I was closer than I realized. Anyway, you can play it over on the Downloads page. A few notes:
1. Image 4 of Bright seemed to be the closest we had to a consensus (though preferences were pretty spread out), so that’s the one we went with.
2. I defaulted the game to *disable* the AI pinups rather than enable them. We had some players who felt the AI images weren’t really all that close to how they saw the characters in their heads. I don’t want to poison those people’s imaginations with pictures of how the characters “should” look, so I figured it’d be best to just have the pictures disabled by default. Those who like the pictures, can enable them easily enough under customizations.
Players also get a chance to resume the romance with Natalie. It’s just a short little scene between you and Natalie, but hopefully it’s cute all the same.
I’ll spend the next week or so doing bugfixes, and then I’ll start moving over Episode 2 of the Scandalous Scarlet Moon to the new Twine format.
Enjoy!
AKA
I’ve worked on Scarlet Moon 2 some. October’s been a month of transitions, with some pretty significant changes to my life that I’ve been adjusting to. So, I haven’t had much time or energy for working on it. But! I have worked on it. I’ve got the final fight scene done. Now I just need to write the scene where Prometheus paddles your protruding posterior when you lose, then a bit of wrap up. Then there’s a scene I want to go back and write with you and Juliana getting up to shenanigans, and then I finally need to decide if I want to carry over the Natalie and Midnight romances, and write a scene to kick off the Natalie one.
But the combat scenes are the hard part. So hopefully, things will go quicker from here.
AKA
Yeah, I’ve made almost no progress this month. Real life has been keeping me VERY busy, sorry everyone. Hopefully, I’ll have some more time (and energy!) to work on things this month.
Maybe I’ll go work on it some right now…
AKA
Spankers, Spankees, and Switches of All Ages (18 and above),
Haven’t made a lot of progress since my last update unfortunately. Things have been really busy, and I just haven’t had a ton of time or focus. That being said, I have poked at it when I’ve gotten the chance, so I am making progress. I’ll get more time later this month, so hopefully I’ll have more to say in October.
Spankers, Spankees, and Switches of Adult Ages,
My first monthly update on Scarlet Moon 2! Ooh, it feels all fresh and new and exciting.
Anyway, I’ve been working steadily on the second half of Episode 1. The episode kind of got away from me, and will likely end up a fair bit more elaborate than I expected. Don’t expect this to continue! The mechanics I’m using are proving to be a bit of a dream to work with, and writing these characters feels comfortable, familiar, and relatively easy. Also fun. I’m having a lot of fun.
Anyway, there are two main paths in the second half of the episode depending on whether Prometheus and Poseidon successfully stole the Big Ruby in the first half or not. I’ve finished the path where Prometheus and Poseidon successfully steal the Ruby. So now I need to work on the path where your team successfully kept them from doing so. I expect that path to be much shorter and less elaborate, but seeing as how in the first half you get an entire bridge sequence if you defeated Prometheus and Poseidon, I think it will roughly balance out. Also, players are more likely to fail anyway, so I think giving the failure path a bit more love is reasonable.
It’ll probably take at least a month to write up the rest of the content, plus I’ll need to do some debugging and editing and the like. So don’t expect anything before end of September at the earliest.
I’m also still wrestling with how I want to handle the romances. I think I know how I want to introduce and handle Midnight in a non-romantic context. But I don’t want to erase the romances from your character’s backstory either. Some of my favorite scenes from the first game are in Midnight’s romance, and I don’t really want to “lose” them. The question is whether I can work the romances in in a way that will minimize their burden.
David won’t be showing up again, regardless. He was conceived of back when I imagined the game being a bit more like Silver Age Spider-Man: a single heroine (plus her sister whispering in her ear), and the game spends as much time on her mundane life as it does on superheroics. However, that isn’t really what happened. The game ended up converging on more of a DC Justice League style with a team of heroes and a strong emphasis on the superheroics, with perhaps a scene or two of their mundane lives thrown in here and there. There really isn’t room for David in that kind of setup.
On the other hand, both Anklyana and Midnight are heavily involved in the superheroics. So it would be relatively easy to have them involved regardless of romance. It’s a lot easier to introduce slight variations on a scene depending on whether you’re romancing a character or not than it is to write entirely different paths based on it. I can also, relatively easily, have little transition scenes. Maybe PC and Natalie have their date interrupted by a bad guy if they’re dating, instead of being at home or whatever. The PC can be hurrying back home at the end of the episode because she has a date with Tania if she’s in a romance, and because she has homework that needs to get done otherwise.
So, yeah. I may have a little scene with Natalie in the second half where the player will have the opportunity to tell the game “I was romancing Natalie in the first game.” We will see.
AKA
Some fixes for bugs to the Scandalous Scarlet Moon Twine Remake, kindly pointed out by Banjo on animeotk. Play it here.
Mostly some minor grammar fixes and misgendering, but also a broken if-statement when selecting your bathing suit.
It also includes a little bit where you can stand up for Keiko, and generally be more supportive of her melodrama. It includes a new haircolor (blonde! How did I miss that one? I dunno.) and some additional hairstyles and outfits more geared towards male PC’s.
Thanks for the feedback Banjo!
A new version with fixes to the stat names.
I had a complete brain cramp, and used the stats from Scarlet Moon 2 in the initial release of The Scandalous Scarlet Moon Twine Edition. Scarlet Moon uses Power, Speed and Strength, while Scarlet Moon 2 uses Power, Cunning and Charm.
For the first episode it didn’t end up being a big deal. The only place we use stats is the first fight with Buzzsaw, and those choices ended up mapping pretty well to the old stats as well. But this could be a bigger problem in later episodes when stats show up more. It would have been obnoxious to rework the stat choices in later episodes to line up with Scarlet Moon 2 stats. Better to just use the original stats the game was written for.
In addition to the links above, the most recent version is also available on the Downloads page.