New version out with a fix to three bugs:
One, pointed out by giant432, was a crash caused by a borked option when talking to Natalie while going to get tutored.
The second, I discovered while getting to the point in the game that crashed for giant432, triggered if you didn’t get spanked by David in class.
One pointed out by Canth, where I’d forgotten to include some choices in an event (that I edited while debugging the new content) way back in episode 1 day 1!
Spankers, Spankees, and Switches of All Ages (18 and above),
I’ve just released the next version of Scarlet Moon: 3.1.0. This version has the first day of episode 3. It includes:
1. Your first of two potential love interests. The current plan is to have one dominant male love interest, and one submissive female love interest. While I’d love to have four possible love interests, things would either get complicated really fast, or generic really fast. I figured these two would cover *most* people who play my game since it does focus on spanking female bottoms. That being said, your gender imposes *zero* restrictions on which love interest you can hook up with.
2. Two brand new supervillains. One male, one female. They work the status system in a way that it hasn’t been worked before, so hopefully you guys will find them fun to fight.
3. An X/M spanking scene. It’s basically just a copy of an X/F scene with all the “he’s” replaced by “she’s” but hey, it’s an X/M scene! It’s also very easily avoidable for people who aren’t into that.
4. A brand new superherine(well, not *completely* new…)! She shows up for all of five minutes, but hey she’s there. You might even get to use her in combat!
5. A chance to really meet Natalie. No, you don’t get to spank that big nerdy bum of hers. Yet…
Get it over at the Downloads section.
AKA
Spankers, Spankees and Switches of All Ages (18 and above),
I’d hoped to have the first day of episode 3 ready by now, but alas, I do not.
Sorry. I failed to account for the fact that it usually takes me about a week
or so to shift my headspace from “writing” to “coding” so I haven’t been as
productive implementing the powers and characters as I hoped. I’m currently
working on implementing the villains’ powers, and the powers for Tempestas.
Should definitely have something by October, possibly earlier depending on how
many bugs I run into.
Also, I recently linked a new game to Other Spanking Games. It’s a CYOA called
the Rear Gaze Hotel. I really enjoyed it, so I’d encourage you to go check it
if you haven’t already. Hopefully, it can keep you mollified until I release new
content for Scarlet Moon.
AKA
Spankers, Spankees, and Switches Of All Ages (18 and above),
I’ve finished the first draft of content for the first day of episode 3. Next,
I need to:
1. Do at least one editing pass.
2. Implement the two new villains, and brand new superheroine. The bulk of this
will involve implementing and balancing their powers. This will be particularly
interesting, because I’ll be doing some interesting things with statuses with
the two villains, and the new hero will be doing some damage redirection, which
we haven’t seen yet.
Also, I stumbled upon some criticism of Scarlet Moon while browsing
puddinggames.blogspot.com.Pudding Earl tends to lose interest when I throw
massive walls of text at them. To address that, I’m going to try a little
experiment with this episode. Effectively, I’m going to try to break up long
events with some roleplaying (i.e. fluff) choices. You’ve seen a few of these
already, mostly as Scarlet Moon. You can typically tell there’s a fluff choice
if the third option is some variation of “Say nothing.” I’m going to try to add
more such choices, even when you’re in your civilians.
These should hopefully break up ginormous walls of text, without adding
significantly to my workload, and it should hopefully give players a a bit more
control of their character’s personality, both in and out of costume.
As of right now, you can generally expect three choices: a snarky choice, a
serious choice, and a silent choice, just like when you’re Scarlet Moon.
If there’s a particularly personality archetype you’d like to have the
opportunity to roleplay, please let me know in the comments. I can’t guarantee
that I’ll include it, or if I do that I will with every fluff choice, but I can
certainly try.
Spankers, Spankees, and Switches of All Ages (18 and above),
A new version has been posted with some bug fixes:
1. Fixed a crash when fighting Succubus with the average AI (thanks Aymer!)
2. Fixed a crash when falling down the elevator shaft in Silver Tower, and shooting the rifles (thanks Gojira01!).
3. Fixed a few places where I erroneously referred to “Silver Tower” as “Scarlet Tower.” (thanks Gojira01!)
Get the new version over at the Downloads section!
AKA
Spankers, Spankees and Switches of All Ages (18 and above),
Spiderx over on animeotk kindly pointed out a crash that happens when you agree to be spanked by the spies in Megawater on the third day of episode 2. A new version has been uploaded with that fix. Thanks Spiderx!
As far as my progress this month…it’s been largely nonexistent. I’m not particularly surprised, I was working pretty furiously to get out the new engine, so I apparently decided that I needed a break.
I’ve also been struggling a bit with the third episode. Been having a bit of difficulty finding the right story and villain (my original plan fell apart as soon as fingers touch keyboard, as per usual), so I’ve had a few false starts. I think things are finally starting to take shape though, so hopefully I’ll be much more productive this week.
As a little teaser, Tempestas will be making her first appearance in the game this episode, and for the first time, you’ll get to control two superheroes in combat. Tempestas’ power set isn’t 100% locked down yet, but I’m mostly thinking she’ll be fast, and focus on inhibiting enemy attacks (i.e. she’ll love the Away status). She’ll also have a healthy mix of offensive powers as well.
Here are a few powers she might have:
Wind Tunnel – Select 2 targets. Redirect the next power/10 attacks against the first target to the second target. Each redirection costs Tempestas (2*target2.power – power) energy.
Wind Gust – Select a target. Do that target power – target.speed damage, and inflict Away for 2 turns.
Wind Throw – Select 2 targets. Do (strength + power) – target.speed damage to both targets. If target 1 is Away, cure Away and do an additional target1damage to both targets.
Hurricane’s Soul – Increase Tempestas’ Power count by 1, but decrease her speed by 25%.
Hurricane’s Eye – Increase Tempestas’ power statistic by 25%, but reduce her Attack count by 1.
Uploaded a new version with an additional bug fix. Basically, if you lost to Succubus the first time you fought her, and you put on underwear that isn’t baring (i.e. not a thong) when you change out of your costume, the game crashes when you have the option to tell Juliana that Succubus scares you. People playing a woman probably didn’t see this crash, because when the player changes out of her costume, she defaults to putting on a thong (because I like thongs. They be sexy). However, people playing men did, because I default the man to putting on boxers. Because I don’t want to think about a man in a thong. So much hair…
I really should add some logic at some point to remember what clothing you were wearing before changing you into your costume, so that I can change you back into it. After all, some of you might be playing a woman who refuses to wear thongs, and some of you might be playing men who like wearing thongs.
AKA
Uploaded a new version, 3.0.4 with some additional bug fixes.
In particular fixed two crashes: one during your conversation with Sam at the end of episode 1, if you claim you lost track of time while dancing, and then are rather rude to her. Two if you decide to spank Keiko at the beginning of episode 2.
Spankers, Spankees, and Switches of All Ages (18 and above),
I’ve just uploaded a new version with a few bug fixes pointed by some kind folks
on animeotk.com. In particular, I’ve fixed a crash where a slender PC tried to
spit on Buzzsaw after being defeated by her the first time.
Also, something that I forgot to point out: The Page Up/Page Down, Home/End keys
all work like you would expect for both the story pages, and combat log. You
don’t have to scroll through the content line by line if you don’t want to. I
should make those more discoverable, I just don’t want to do anything fancy.
I could include additional buttons, but that’s *four* additional buttons. I want
to have as little as possible on the UI, because that makes it easier for the
UI to scale up and down on different sized monitors and it means more of the
screen can be taken up by text.
I suppose I could include a story page that points those out before the game
begins? I don’t know.
Anyway, get the bug-fixed version over at the Downloads section, especially if
you like playing slender, defiant characters!
AKA
Spankers, Spankees, and Switches of All Ages (18 and above),
So, Scarlet Moon has been released with a brand spanking new engine
written in Lua. I did this primarily because distributing the Java
version has been a huge pain in the ass, especially for users who
aren’t technically savvy. The distribution was also *very* bloated.
The Lua version should be much simpler and much easier to run. Unlike
the Java version, you don’t need to download anything extra. Just
download the game and play it. Directions can be found under the Downloads
page.
I’m using the *wonderful* LOVE game engine, and it lets you build a Windows
executable and Mac App without actually owning a Windows or Mac machine. Which
means that we now have a Mac App for you Mac users! I have no idea if it works
obviously, but fingers crossed.
There isn’t any new content (except for a few tweaks and edits here or
there). However, the combat is *very* different. First, I’ve removed the
positioning system. It wasn’t adding much to combat, and it made the
AI more complicated than necessary to implement.
For the new combat, the key conceit is that you get to use *every* action
avalable each round. This is different from most RPG’s, where you pick one
action from several. You start with just the ability to attack a single
target, and use one power. Additional powers may give you additional
actions, or stop enemies from using actions.
I’m *super* excited about this combat engine. When I play-tested it, it
felt very dynamic to me. I think it does the best job yet of capturing
the fast paced, dynamic combat that makes superheroes so much fun to
watch.
Combat itself is also deterministic now. Each supervillain has their own unique
pattern. A lot of combat will be figuring what each supervillain does when.
AI also has a *much* bigger impact than in the previous game:
1. With the dumb AI, enemies will only attack, and they will attack the target
with the most energy. Use this AI if you don’t care about all this RPG crap
and just want to warm some supervillain bums.
2. With the average AI, enemies will attack just like with the dumb AI, and
use *only* powers that deal damage.
3. With the smart AI, each supervillain has their own strategy, and will use
their powers to their fullest.
Needless to say, the game is balanced for the smart AI. You *will* get your
bum roasted a few times, and even the fights you do win will be near things.
However, none of the battles will be luck based, since as I said above, enemies
are deterministic. So once you find a winning strategy, it will win every time
(in that particular battle).
Get it over at the Downloads section! As always, don’t hesitate to let me know
if you run into any problems.
Because the combat is so very different, I decided not to make the saves from
the old engine compatible with this engine. You’re gonna want to learn the
new combat engine, and the best way to do that is from the beginning.