Yeah, I’ve made almost no progress this month. Real life has been keeping me VERY busy, sorry everyone. Hopefully, I’ll have some more time (and energy!) to work on things this month.
Maybe I’ll go work on it some right now…
AKA
Spankers, Spankees, and Switches of All Ages (18 and above),
Haven’t made a lot of progress since my last update unfortunately. Things have been really busy, and I just haven’t had a ton of time or focus. That being said, I have poked at it when I’ve gotten the chance, so I am making progress. I’ll get more time later this month, so hopefully I’ll have more to say in October.
Spankers, Spankees, and Switches of Adult Ages,
My first monthly update on Scarlet Moon 2! Ooh, it feels all fresh and new and exciting.
Anyway, I’ve been working steadily on the second half of Episode 1. The episode kind of got away from me, and will likely end up a fair bit more elaborate than I expected. Don’t expect this to continue! The mechanics I’m using are proving to be a bit of a dream to work with, and writing these characters feels comfortable, familiar, and relatively easy. Also fun. I’m having a lot of fun.
Anyway, there are two main paths in the second half of the episode depending on whether Prometheus and Poseidon successfully stole the Big Ruby in the first half or not. I’ve finished the path where Prometheus and Poseidon successfully steal the Ruby. So now I need to work on the path where your team successfully kept them from doing so. I expect that path to be much shorter and less elaborate, but seeing as how in the first half you get an entire bridge sequence if you defeated Prometheus and Poseidon, I think it will roughly balance out. Also, players are more likely to fail anyway, so I think giving the failure path a bit more love is reasonable.
It’ll probably take at least a month to write up the rest of the content, plus I’ll need to do some debugging and editing and the like. So don’t expect anything before end of September at the earliest.
I’m also still wrestling with how I want to handle the romances. I think I know how I want to introduce and handle Midnight in a non-romantic context. But I don’t want to erase the romances from your character’s backstory either. Some of my favorite scenes from the first game are in Midnight’s romance, and I don’t really want to “lose” them. The question is whether I can work the romances in in a way that will minimize their burden.
David won’t be showing up again, regardless. He was conceived of back when I imagined the game being a bit more like Silver Age Spider-Man: a single heroine (plus her sister whispering in her ear), and the game spends as much time on her mundane life as it does on superheroics. However, that isn’t really what happened. The game ended up converging on more of a DC Justice League style with a team of heroes and a strong emphasis on the superheroics, with perhaps a scene or two of their mundane lives thrown in here and there. There really isn’t room for David in that kind of setup.
On the other hand, both Anklyana and Midnight are heavily involved in the superheroics. So it would be relatively easy to have them involved regardless of romance. It’s a lot easier to introduce slight variations on a scene depending on whether you’re romancing a character or not than it is to write entirely different paths based on it. I can also, relatively easily, have little transition scenes. Maybe PC and Natalie have their date interrupted by a bad guy if they’re dating, instead of being at home or whatever. The PC can be hurrying back home at the end of the episode because she has a date with Tania if she’s in a romance, and because she has homework that needs to get done otherwise.
So, yeah. I may have a little scene with Natalie in the second half where the player will have the opportunity to tell the game “I was romancing Natalie in the first game.” We will see.
AKA
Some fixes for bugs to the Scandalous Scarlet Moon Twine Remake, kindly pointed out by Banjo on animeotk. Play it here.
Mostly some minor grammar fixes and misgendering, but also a broken if-statement when selecting your bathing suit.
It also includes a little bit where you can stand up for Keiko, and generally be more supportive of her melodrama. It includes a new haircolor (blonde! How did I miss that one? I dunno.) and some additional hairstyles and outfits more geared towards male PC’s.
Thanks for the feedback Banjo!
A new version with fixes to the stat names.
I had a complete brain cramp, and used the stats from Scarlet Moon 2 in the initial release of The Scandalous Scarlet Moon Twine Edition. Scarlet Moon uses Power, Speed and Strength, while Scarlet Moon 2 uses Power, Cunning and Charm.
For the first episode it didn’t end up being a big deal. The only place we use stats is the first fight with Buzzsaw, and those choices ended up mapping pretty well to the old stats as well. But this could be a bigger problem in later episodes when stats show up more. It would have been obnoxious to rework the stat choices in later episodes to line up with Scarlet Moon 2 stats. Better to just use the original stats the game was written for.
In addition to the links above, the most recent version is also available on the Downloads page.
Spankers, Spankees and Switches,
So, it sounds like people are really enjoying the first taste of the sequel, especially the new engine, and are getting a lot of enjoyment out of the stat system.
Also, I had my first piece of fanart! An artist named ScribbleOrcus drew the scene in the first game where Clemency throws Scarlet Moon over her shoulder and spanks her on the way to a spanking! You should go to animeotk and check it out.
This got me thinking about the first game some. It’s a little bit finicky, a little bit rough around the edges, and not everyone is able to play it. Considering how well received Scarlet Moon 2’s engine was, I figured I’d see how difficult it would be to translate the first game into this engine. That would ensure more people could play it, and it is less likely to decay into unplayability by the endless march of technology.
I’ve worked on it for a couple of days, and I have the first episode of The Scandalous Scarlet Moon translated. It proved to be quite easy.
And here’s the source
Are there bugs? Almost certainly, so please, let me know!
Obviously, there’s no combat here. I’ve replaced the combat with some action scenes instead. Fights that you *had* to win to continue the game are just static scenes with perhaps a few opportunities for players to make roleplaying choices. Fights that you could lose have proper stat checks, much like the fight with Prometheus and Poseidon in Scarlet Moon 2.
That’s the only new content.
The original version will stay up in perpetuity, and I will do my best to ensure it can still runs. I know there are players out there who like the combat in the first game, and I don’t want to take that away from them. This new version will be for players who don’t care all that much about the combat, or just want to replay the game, or prefer my approach in the sequel.
My plan is to translate an episode of The Scandalous Scarlet Moon in between updates to Scarlet Moon 2. So I’ll translate the second episode of The Scandalous Scarlet Moon after I release the next part of Episode 1 of Scarlet Moon 2.
New version fixing some missing text.
Had some complaints about Bright’s original image. I’ve since replaced it with this:
Bright 0:
However, I figured I’d generate a few more, and see if any of these others were more interesting:
Bright 1:
Bright 2:
Bright 3:
Bright 4:
AI hands and random kibble on the edges can be removed/obscured with a bit of cropping, so focus more on her design, body type, and making sure she doesn’t have a shoveled face.
Let me know if you think any of these are better, or if I should stick with Bright 0.
New version uploaded with a few tweaks.
— Fixes a bug during a conversation with Eclipse near the end of the current content.
— Tries out a different image for Bright, hopefully looking a little less shovel-struck.
Also, I’m happy to see people so excited! I hope the game lives up to everyone’s expectations.
A new version with some bug fixes.
Fixed a bug if you decide to spout off about justice while getting spanked by a supervillain.
Fixed some missing quotes.
Fixed a bug in the code for updating and showing the soreness of your bottom, that could lead to it printing “$soreAspect” if your bottom got too sore.